|Title||Chief Containment Specialist|
|Fighting Style||Barrier Projector|
Amon was one of the Backer's Choice characters to be potentially included in Devastation during the Kickstarter campaign, but failed to be elected by the community. He eventually made his BattleCon debut in Trials of Indines Amon also appears in Pixel Tactics 2 and Argent: The Consortium.
- "The time has come to atone for my sins."
Amon was a prodigy in the field of artifice until his sister was killed by one of his inventions malfunctioning. After grieving, he swore himself to a lifetime of pennance in the service of the Reliquary , and vowed to keep dangerous relics out of the hands of those who might use them to harm themselves or others.
Powers & Abilities
Amon is a dedicated defensive fighter who is able to shutdown high-power offensives with ease. He uses a barrier generator to fight, creating walls of force or reflective fields to block incoming attacks and send them back at opponents.
Game appearances and playstyle
- Amon's alert level raises each time he takes damage, giving him increased defensive options as the battle goes on.
- Amon is a Consortium Voter that votes for the candidate with the most Vault cards.
Character Kit in BattleCon
|Ability Name||Character Version||Description|
Amon has 4 Danger Levels: White, Green, Yellow, and Red. He begins the duel with all of them, but only one at a time is active.
Amon's Danger Level begins at White
End of Beat: If you took any damage this Beat, raise your Danger Level by 1. Otherwise, decrease it by 1.
Personal Styles and Bases
|Danger Level Card||Effect|
|Code White (Level 0)||No effect|
|Code Green (Level 1)||Stun Guard 3|
|Code Yellow (Level 2)||Stun Guard 4, +1 Power|
|Code Red (Level 3)||Stun Immunity, +2 PowerOpponents cannot move you.
Reveal: Opponents have +3 Power
Pixel Tactics Unit
|Kings of Denial|
|Appears in: Pixel Tactics 2||STR||LIFE|
|Leader||All of your heroes have the Attack Power: "Attack: Remove 4 damage from this hero and 1 damage from your leader."|
This hero cannot take more than 2 damage from a single attack.
|Flank||All of your Vanguard Heroes have Intercept.|
|Rear||All of your Vanguard Heroes take 2 less damage from attacks (to a minimum of 1.)|
|Order||Keep this order in play for the rest of the round. Your heroes and leaders take 2 less damage from attacks.|
|Takes 1 less damage from melee attacks.|