|Title||Division 13 Operative|
Burgundy Twelve is a character in Trials of Indines
When Magister Jeris Ieyes discovered a sentient color pattern while wandering the plane of chaos, he brought it back to Indines as a pet. Eventually the creature developed its own identity and sentience, and joined the ranks of Willat's Division 13 as Burgundy Twelve. Burgundy can create constructs of color that have temporary mass, allowing him to interact with the three dimensional world. The further these things move from his central body, the weaker his control over them grows.
Powers & Abilities
Burgundy is a dedicated zoner with particularly vicious attacks that threaten the spaces he paints as he moves around. He can bring these color splashes to life to form his attacks and strike enemies from afar. He can also move around quickly and grow his paint spaces to increase control of the board.
- Operative of -> Jeris Ieyes
Game appearances and playstyle
- Burgundy 'paints' the arena with markers as he moves about. He cannot fight directly. Instead, when calculating his ranges, he removes one of his paint markers and attacks from its position. This ability allows him to threaten areas all around the board without needing to put himself in direct danger.
Character Kit in BattleCon
|Ability Name||Character Version||Description|
Burgundy has 5 Paint Markers. He begins the duel with one of them in the space under him, another directly in front of him, and the rest in his Supply.
If Burgundy needs to place a Paint Marker and does not have enough, he may remove any of his old Paint Markers from the arena to place a new one.
Before Activating: You may remove one of your Paint Markers from the arena to calculate your range from its position. If you do not, your attack does not hit.
End of Beat: Place a Paint Marker in your current space if there is not one there already.