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Burgundy Twelve
Body Burgundy
Vital statistics
Title Division 13 Operative
Nation Willat
Physical attributes
Race Aberrant
Sex None
Age ?
Fighting Style Clones

Character[]

Burgundy Twelve is a character in Trials of Indines

Story[]

When Magister Jeris Ieyes discovered a sentient color pattern while wandering the plane of chaos, he brought it back to Indines as a pet. Eventually the creature developed its own identity and sentience, and joined the ranks of Willat's Division 13 as Burgundy Twelve. Burgundy can create constructs of color that have temporary mass, allowing him to interact with the three dimensional world. The further these things move from his central body, the weaker his control over them grows.

Appearance[]

Powers & Abilities[]

Burgundy is a dedicated zoner with particularly vicious attacks that threaten the spaces he paints as he moves around. He can bring these color splashes to life to form his attacks and strike enemies from afar. He can also move around quickly and grow his paint spaces to increase control of the board.

Relationships[]

  • Operative of -> Jeris Ieyes

Game appearances and playstyle[]

Trials of Indines[]

  • Burgundy 'paints' the arena with markers as he moves about. He cannot fight directly. Instead, when calculating his ranges, he removes one of his paint markers and attacks from its position. This ability allows him to threaten areas all around the board without needing to put himself in direct danger.

Character Kit in BattleCon[]

Unique Abilities[]

Ability Name Character Version Description
Color Burn Original

Burgundy has 5 Paint Markers. He begins the duel with one of them in the space under him, another directly in front of him, and the rest in his Supply.

If Burgundy needs to place a Paint Marker and does not have enough, he may remove any of his old Paint Markers from the arena to place a new one.

Before Activating: You may remove one of your Paint Markers from the arena to calculate your range from its position. If you do not, your attack does not hit.

End of Beat: Place a Paint Marker in your current space if there is not one there already.

Alternate Art
EX
Almighty

Personal Styles and Bases[]

Color Name Range Power Priority Effect
Yellow Scrawled -1 +2 +1 Start of Beat: You may remove one of your Paint Markers from the arena to move the nearest opponent 1 space towards the removed marker.
Red Scarlet -1~0 +0 +0 On Hit: If the opponent is standing on one of your Paint Markers, gain +2 Power.

On Damage: Place one of your Paint Markers in each space adjacent to the opponent.

Green Flattened -1 +0 -1

Attacks at Range 3 or greater do not hit you.

End of Beat: Move 1 space.

Blue Graphic -1~0 +1 -1 Stun Guard 3

Soak 2 if there are any Paint Markers between you and the attacker.

Orange Stained -1~0 -1 -2

Stun Guard 3

Each time an opponent moves into a space with one of your Paint Markers, gain +2 Power.

On Hit: Place one of your Paint Markers in the opponent's space.

Grey Slaughter 1 3 4 Before Activating: You may remove one of your Paint Markers in an unoccupied space to move directly to its space.

End of Beat: Place a Paint Marker in any space.

FINISHER Emperor's New Clothes 0 8 1

Stun Immunity

FINISHER The Flying Circus 0~1 0 4 On Hit: Move the opponent 1 space and gain +3 Power. If the opponent is standing on a Paint Marker, you may remove that Marker to repeat this effect.

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Gallery[]

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