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César Grist
Vital statistics
Title Reliquary Hunter
Nation Gesselheim
Physical attributes
Race Human
Sex Male
Age ?
Fighting Style Unknown

Character[]

César is one of the Backer's Choice characters included in Devastation. He was the second most popular choice from the pool of 14 characters.

Quotes: []

Story[]

The Reliquary is an ancient and powerful organization that polices the world for powerful artifacts from ancient times. Hunters like César scour the world to contain dangerous relics and to stop those who would use them for evil purposes. César would have died long ago, but a powerful relic replaced his heart and sustains his body and mind, making him immortal. Though there is one problem with the core, it requires power to run.

In the past Cesar has tried to escape the Reliquary but it has always ended the same. His core will shut down and agents will be sent to retrieve him. After a few centuries he has resigned himself to his work though he now has a grim sense of humor about the whole situation.

Appearance[]

Powers & Abilities[]

In Combat, César utilizies an Ironstar. This is the same weapon Joal carries, however, for César this is a main weapon. The Ironstar is wielded similarly to a combination of tower shield and broadsword. This weapon, combined with César's natural toughness, makes him a formidible fighter who is difficult to defeat.

Relationships[]

Game appearances and playstyle[]

Devastation of Indines

  • Each beat, César gains a threat level. As his Threat Level increases, he becomes stronger and stronger. After it rises too high, however, he becomes completely disabled for a beat.

Gallery[]

Character Kit in BattleCon[]

Unique Abilities[]

Ability Name Character Version Description
Threat Level Original

César has 4 Threat Level Counters. He begins a duel with none of these counters.

The first time César would be defeated by damage during any duel, he remains at 1 life and becomes stunned instead.

During each Ante Step, he gains one Threat Level Counter and the corresponding effect below. When César would gain his 5th counter, discards all Threat Level Counters instead.

  • 0 Counters: No Benefit
  • 1 Counter: +1 Power, Stun Guard 1
  • 2 Counters: +2 Power, Stun Guard 2
  • 3 Counters: +3 Power, Stun Immunity
  • 4 Counters: Become stunned, Soak 2.
Simulacrum Alternate Art

César has 4 Threat Level Counters, and begins a duel with 2 of these Counters.

As an ante, César can gain a Threat Level Counter. He must ante to gain a minimum of 1 Counter per ante step, but can ante for more if he wishes.

Each time he antes to gain a counter, he gets a cumulative bonus based on how many counters he has already gained this beat:

  • 1st Counter this beat: +1 Power, Stun Guard 2
  • 2nd Counter this beat: +1 Power, Stun Guard 4
  • 3rd Counter this beat: +1 Power, Stun Immunity
  • 4th Counter this beat: +2 Power

These bonuses reset at the end of each beat. Even if César is gaining the 4th Counter in his pool, if it is the 1st one this beat, he gets the "1st Counter" benefit. The benefits are alwaysed based on how many Counters he has gotten this beat, never how many he has in total.

Whenever César gains a 5th Counter, he loses all of his Counters, loses Stun Immunity, becomes stunned immediately, and cannot ante more Counters this beat.

Code Black Protocol EX

César has 4 Threat Level Counters. He begins a duel with none of these counters.

The first time César would be defeated by damage during any duel, he remains at 1 life and becomes stunned instead.

During each Ante Step, he gains one Threat Level Counter and the corresponding effect below. When César would gain his 5th counter, discards all Threat Level Counters instead.

  • 0 Counters: No Benefit
  • 1 Counter: +1 Power, Armor 1
  • 2 Counters: +2 Power, Armor 2
  • 3 Counters: +3 Power, Stun Immunity
  • 4 Counters: Become stunned, Armor 4
Threat Priority: Gold Almighty César has 4 Threat Level Counters. He begins a duel with none of these counters.

The first time César would be defeated by damage during any duel, he remains at 1 life and becomes stunned instead.

During each Ante Step, he gains one Threat Level Counter and the corresponding effect below. When César would gain his 5th counter, discards all Threat Level Counters instead.

  • 0 Counters: No Benefit
  • 1 Counter: +1 Power, Stun Guard 1, Armor 2
  • 2 Counters: +2 Power, Stun Guard 2, Armor 4
  • 3 Counters: +3 Power, Stun Immunity
  • 4 Counters: Become stunned, Armor 4

Personal Styles and Bases[]

Color Name Range Power Priority Effect
Phalanx +0~1 +0 -2

Stun Guard 1

Before Activating: If you were hit during this beat, advance up to 1 space for each point of damage you took.

Bulwark +0 +0 -2

Stun Guard 3

Ignore movement effects applied to César by opponents.

After Activating: Move up to 3 spaces.

Unstoppable +0 +0 -2 Each time an opponent finishes activating a movement effect, advance 1 or 2 spaces.

When you are hit this beat, it does not trigger On Hit and On Damage effects.

Inevitable +0 +0 +0

Stun Guard 3

On Hit: The opponent is stunned and has -3 power during his next beat.

Fueled +0 +1 -1

Start of Beat: Gain a Threat Level. If you have 4 Threat Level Counters after this gain, you lose Stun Immunity and become stunned.

Before Activating: Advance 1 or 2 spaces.

Suppression 1 2 2

Opponents cannot move past you.

You are not hit by attacks at range 3 or greater during this beat.

End of Beat: Move up to 3 spaces.

FINISHER Endless Vigil N/A N/A 8

Soak 4

End of Beat: Set César’s Threat Level to zero. César gains double his normal Threat Level Benefits for the rest of the game. The next time his Threat Level reaches zero, he is eliminated from the game.

FINISHER Level 4 Protocol 1 7 11

Soak 4

Reveal: If you were stunned, you are no longer stunned.

Unofficial Rule FAQs[]

  • Q: What happens exactly if César uses Fueled?
A: He gains a Threat Level Counter but not the attached effects he would gain during the ante phase. If he then has 4 counters he loses the Stun Immunity he got at ante and becomes stunned. Again, he does not gain Soak 2 in that case. (Official FAQ)
  • Q: The Alternate Unique Ability stuns César when gains his 5th counter. Should Fueled be played in a different way?
A: You can just play it as written, or house-rule it to say 5 instead of 4. AUA's are intended to be a casual fun variant, much like arenas, so it's largely at the player discretion what goes. (Official FAQ)

Striker[]

STRIKER César Grist
Endless Vigil Support 1 Stun Immunity

Opponents cannot switch sides with you during this beat

5
1
Level 4 Protocol Ante Each time you would be stunned during this beat, lose 2 life instead, and you are not stunned.
Threat Level Rising Boost You have +2 power this beat if you are not the Active Player.
"Someone has to put you down."

Pixel Tactics Unit[]

Reliquary Regiment
}}} Appears in: Pixel Tactics 2 STR LIFE
César Grist 4 24
Relic Hunter 3 7
Leader After each round, place a Threat Counter on this leader. All heroes and leaders in this unit have +2 Attack Strength per Threat Counter on this leader. When you Recruit or play an Order, discard all Threat Counters.
Vanguard Intercept

Your Vangaurd heroes are immune to 'defeat' effects controlled by opponents.

Flank Attack: All heroes have +2 Attack Strength until the end of your next turn.
Rear +5 Attack Strength
Order Reveal a card from the top of your deck. Either keep or discard it. Repeat this process until you keep one.

Disc Duelers[]

César
Attacks 1
Movements 2
You may discard an item for 2 additional attacks.

Videos[]

BattleGUIDES[]

BattleGUIDES_Episode_7_-_Cesar_Grist-0

BattleGUIDES Episode 7 - Cesar Grist-0

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