World of Indines Wiki

Clive Melmont
Vital statistics
Title Apprentice
Nation Jeffreys
Physical attributes
Race Android
Sex Male
Age 12
Fighting Style Brawler


Clive is a Backer's Choice character included in Devastation. He was the pick of the backer who chose the "One Man, One Vote" pledge level.

Quotes: []
  • "Don't worry, I can handle it, boss!"
  • "Good thing I brought a spare!"
  • "You might wanna take cover!"


In a terrible disaster a few years prior, the Melmont family's estate was consumed in a huge fire. Clive was the only survivor and was gravely injured. It was the royal historian and famous hero Luc Von Gott who built a robotic body for Clive, transferring the boy's consciousness to it and saving his life. Clive now follows Luc on his adventures, inventing new and incredible machines of his own and learning from his master about what it means to be a hero.


Powers & Abilities[]

Clive utilizes a wide variety of gadgets and tricks in combat. His tools provide him with handy temporary bonuses, which he can leverage for utility during battle and constantly vary his play style.


Game appearances and playstyle[]

Devastation of Indines[]

  • Clive possesses an assortment of different weapons and tools, which he cycles through during combat. Each confers different boosts and bonuses.


Character Kit in BattleCon[]

Unique Abilities[]

Ability Name Character Version Description
Modular Systems Original

Clive has 9 Module Cards, which he keeps face-down in a stack outside of the game.

During each ante, he can activate up to one module of his choice.

Whenever he is stunned, Clive removes all his active modules from the game. Modules removed in this way cannot be re-activated later.

Upgrade Patch Alternate Art

Clive has 8 9 Module cards.  During ante, he may ante up to 3 Module Cards.  Those cards are active for the current beat.

Whenever Clive is stunned, he loses all active Module cards in play, and 1 life per Module card lost this way.  These modules are removed from the game, and cannot be recovered.

At the end of a beat, Clive regains all Module cards still in play, and they are returned to his supply.

Shock Guard EX

Clive has 9 Module Cards, which he keeps face-down in a stack outside of the game. During each ante, he can activate up to one module of his choice.

Whenever he is stunned, Clive removes all his active modules from the game, except his most recently activated Module, which he puts into his inactive pile. Modules removed in this way cannot be re-activated later.

Super Fighting Android Almighty

Clive has 9 Module Cards, which he keeps face-down in a stack outside of the game. During each ante, he can activate as many Modules as he wants but loses 1 life per Module he has already activated that beat (so 0, then 1, then 2, etc.).

Whenever he is stunned, he returns all of his Modules to his Inactive Modules stack, rather than removing them from the game.

Personal Styles and Bases[]

Color Name Range Power Priority Effect
Yellow.jpg Upgradeable +0~1 -2 +2

Stun Guard 2

This attack has -1 Priority and +1 Power for each Module you have active (max. 4).

Before Activating: Move 1 space.

Red.jpg Megaton +0 +1 -1

Stun Guard 2

On Hit: Retreat as far as possible.

On Hit: Push the opponent 1 space.

Green.jpg Rocket +2~3 +1 +1

Start of Beat: Retreat up to 1 space.

On Hit: Move the opponent 1 or 2 spaces.

Blue.jpg Burnout +1~2 -1 +0

When you are stunned this beat, an opponent at range 1 loses 1 life for each Module you have active.

On Hit: You may remove an active Module from the game for +2 Power.

Orange.jpg Leaping +0 +0 +1

This attack does not hit an opponent you switched sides with this beat.

Before Activating: Advance 1, 2, or 3 spaces. This attack has +2 power if you advanced exactly 3 spaces.

Grey.jpg Wrench 1~2 1 4

This attack has +1 Power for each of Clive's active Module Cards (max. 4).

After Activating: Return any number of your active modules to your module pile. (You may re-activate them in future beats.)

FINISHER System Reset N/A N/A 5

Soak 4

After Activating: Return all modules that have been removed from the game and that are currently active to your module stack. You may then activate up to 3 modules from your stack.

FINISHER System Shock 1~4 9 7 This attack only activates if all of your modules are removed from the game.

Module Cards[]

Name Effect
Rocket Boots Before Activating: Advance 1 space.
Afterburner After Activating: Retreat 1 space.
Extending Arms Before Activating: Pull the opponent 1 space.
Force Gloves On Hit: Push the opponent 1 space.
Barrier Chip Stun Guard 1
Core Shielding Opponents who hit you do not activate On Hit and On Damage effects.
Atomic Reactor +1 Power
Synapse Boost +1 Priority
Auto-Repair End of Beat: Regain 1 life and return this card to your module stack.

Unofficial Rule FAQ[]

  • Q: Is Clive able to hit the opponent with Leaping, if that opponent moved past him instead of the other way round?
A: No. The effect goes both ways and should read "This attack does not hit if you and the opponent switched sides". (Official FAQ)
  • Q: Clive's Alternate Unique Ability says that he has 8 Module Cards. But he has 9 altogether. What do I do?
A: The card is meant to read 9 instead of 8. (Official FAQ)


STRIKER Clive Melmont
Home Run Swing Support 1~2 On Hit: Push the opponent as far as possible.
Rocket Shooes Ante Start of Beat: Advance 1 space.
Monkey Wrench Boost Each player may retrieve one style from his discard piles.
"Let's throw a wrench into the works!"

Pixel Tactics Unit[]

Experts of Accidental Awesome
}}} Appears in: Pixel Tactics 2 STR LIFE
Clive Melmont 3 18
Inventor 1 5
Leader At the start of each round, reveal the top card of your deck and set it aside out of play. Every hero in your unit has the powers of that hero in addition to their own. Discard it at the end of the round.
Vanguard Attack: Play an Order, then make a melee attack with this hero with +2 Attack Strength.
Flank Attack: Play an Order, then shuffle it back into your deck instead of discarding it.
Rear Attack: Play an order, then each opponent must discard the same card if they have it n hand.
Order Shuffle all corpses ni your unit back into your deck.

Disc Duelers[]

Attacks 2
Movements 2
Starts with an item. As a movement, discard an item to draw one.