Gerard Matranga | |
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Vital statistics
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Title | Mercenary King |
Nation | Relecour |
Physical attributes
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Race | Human |
Sex | Male |
Age | ? |
Fighting Style | Unknown |
Character[]
Gerard Matranga was added to Devastation of Indines as a Kickstarter stretch goal when funding reached $95,000.
Quotes:[]
- "They don't pay me to fight fair, they pay me to win."
- "The paths to power, wealth, and fame are all the same. You must stand victorious, every time, against any odds, and no matter the cost or the course required. After all, history only asks us one question: Who won? The rest, we can write for ourselves." - From Gerard's Memoir, "The Price of Victory"
"If you had the stomach to do it yourself, you wouldn't call it criminal. A king decides what makes a crime, after all. If your pride keeps you from making the best moves, then your subjects will be paying me tribute all the sooner." - Gerard, to Baron Rufus Zane
Story[]
Gerard is the "Mercenary King" of Relecour (the Eastern nation in Indines). The country is officially run by barons who guard their fiefdoms, but wandering bandits, mercenaries, and all other manner of thugs rule the wild lands between established cities. War is an important business for these bandits, and while the small wars between barons and petty robbery are enough to keep the coffers full, international wars pose an even greater opportunity for them–an opportunity Gerard aspires to take advantage of, with the resurrection of the Overlord Rexan and the impending war that he has incited Alexian and the majority of the Relecan Barony to engage in.
Gerard’s Fortress is known as Blackspire, a massive and ancient tower forged of charred steel that twists ominously up to the sky. Previously overrun with aberrant creatures, the mercenaries under Gerard’s command slaughtered them all where even organized armies had failed, and made Blackspire their own. Still, the lower levels of Blackspire remain sealed, and the secrets beneath it, and the other spires of Indines, remain unknown even to Gerard, but he hopes to acquire the power necessary to fight through the horrors within its vaults and find whatever treasures lay buried there.
Plot during Devastation[]
Hearing rumors of the resurrection of the Overlord Rexan, Gerard sends his close confidant, Antine Frass, to spread whispers of war and incite fear among the people of Jeffreys and Relecour regarding their southern neighbors. At the same time, Gerard himself travels to Gesselheim, to confront the overlord and ransom the entire nation. Set against caving to Gerard's demands, Rexan prepares himself for war and diplomacy as a new conflict prepares to sweep his nation.
Plot during Fate[]
The fortress of Blackspire has stood since ancient times, before even the war between the gods and the dragons. Sealed within its depths is one of the great vaults. With the keys to these vaults only recently discovered, Gerard sets off alongside his company to capture the vault keys and claim whatever treasures lie within the vaults for himself.
Later Adventures[]
As Gerard's military successes and wealth grow, he sets his sights upon becoming the King of Relecour, in deed rather than merely in name. With his schemes in place, and the barons of Relecour growing ever weaker in their holdings and military power, the time will soon come for the rise of a new kingdom in the World of Indines. The coup is the main theme of the new game Ballistic Reign.
10 Facts about Gerard[]
- His left eye was sliced out by the former Blackspire Company commander for insubordination. Gerard returned the same fate after seizing the company through mutiny a year and a half later.
- His parents were servants to one of the barons in Relecour. Gerard ran away from home as a teenager, stealing a bunch of things from his parents' master when he did so. When he returned, he found that his parents had been hanged for thievery.
- Gerard does not use any form of magic, but he has an uncanny to manipulate people by using their vices against them.
- Gerard seized control of the Blackspire Company by mutiny after an unsuccessful campaign in which the mercenaries were not paid for their work. After making an example of the previous commander, Harris Vorske, Gerard assumed command of the mercenary company.
- Under Gerard, they company carried out a huge raid on the previously monster-infested fortress of Blackspire, thus securing themselves a fortress, name, and a deadly reputation.
- Gerard collects antiques, and has a vault of them at his fortress. He has a keen interest in historical relics, though not necessarily relics with any kind of mystical power.
- Though he had primary schooling, and learned to read, write, and speak. Gerard has no formal training in trade or higher education, and learned most of his skills from his fellow mercenaries.
- Gerard's left leg was badly burned in a fight with a dragon, and never fully healed. The metal plating he wears protects this weak point from attacks, as well as adding stability to his weaker leg.
- Gerard never fights with magical or enchanted weapons or armor. He considers these tools a crutch, and wants to make an example to his company that tactics, strength, and combat discipline are more powerful than magical tools.
- Gerard has written a comprehensive manual on swordplay, military tactics, and wartime leadership, though it hasn't been published. The working title is: "The Price of Victory"
Appearance[]
Powers & Abilities[]
Relationships[]
Gerard´s Band of Brigands is formed by:
- Jenniver Van Kenul - Archer
- Milton Barts - Trebuchet
- Antine Frass - Bookie
- Devah Danah - Brawler
- Elgala Richiese - Mage
- Gill Gorgeous - Gunslinger
- Ven Cresshim - Heavy Knight
- Disposable Dave - Lackey
Game appearances and playstyle[]
- In combat Gerard´s styles allow him to obtain money he can spend on buying mercenaries that give him permanent status effects or one time bonuses he can use during the fight.
Strikers[]
Seven Card Slugfest[]
- The self-titled "Mercenary King." Loves gold in every form it appears, but mostly in whatever form it can most easily be liberated from others. His punches steal survivor points from opponents.
Pixel Tactics[]
- An 8 card mini-expansion for Pixel Tactics called "The Price of Victory " has been announced featuring Gerard´s band of Mercenaries. Gerard himself is a promo card for Pixel Tactics 2
Gallery[]
Character Kit in BattleCon[]
Unique Abilities[]
Ability Name | Character Version | Description |
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Band of Brigands | Original |
Gerard has 3 Gold Tokens at the beginning of a duel, and a limit of 10 of these tokens. At the end of each beat, he gains a Gold Token. During Ante, Gerard can spend the Gold Tokens specified on any of his Mercenary Cards to put that Mercenary Card into play. The Mercenary Card provides additional triggers or passive abilities that Gerard can apply to all of his attacks. Once a Mercenary Card is in play, it remains in play for the rest of the Duel, unless dismissed by a card effect. Gerard can re-hire dismissed Mercenary cards (except for the Lackey, who leaves the game permanently by his own effect). |
Organized Crime | Alternate Art |
Gerard has 8 Mercenary cards. He also possesses 6 Gold worth of Tokens, and begins a duel with none of them. During each ante step, Gerard must choose one of his Mercenary cards and put it into play. Gerard can use the ante powers of his active Mercenary as many times as he wishes and can pay the cost. At the end of the beat, that Mercenary is removed from play. When Gerard has no more Mercenary Cards, he returns them all to his hand, except for the Lackey which remains out of the game permanently. Note: When Gerard plays his Initiation Style, he may hire one additional Mercenary at no charge during his next ante. |
Explore, Expand, Exploit | Columbus Day Promo |
Gerard has 10 Gold Tokens and starts the duel with 2. At the end of each Beat, he gains a Gold Token. At the beginning of the Duel, remove the Lackey from the game, and place one of the remaining Mercenary on each space of the board, however you wish. When Gerard stands on a Mercenary Card's space, he considers that Mercenary Card to be in play under his control. During Ante, while on a Mercenary Card's space, he can pay that Mercenary Card's cost to remove it from the board and keep it in play permanently. When a Mercenary Card is dismissed by a card effect, place it in the closest space that does not have a Mercenary in it. Gerard can re-hire dismissed Mercenary Cards as described above. |
Payment Up Front | EX |
Gerard has 3 Gold Tokens at the beginning of a duel, a limit of 10 Gold Tokens, and 2 Mercenary Cards of his choice in play. At the end of each beat, he gains a Gold Token. During Ante, Gerard can spend the Gold Tokens specified on any of his Mercenary Cards to put that Mercenary Card into play. The Mercenary Card provides additional triggers or passive abilities that Gerard can apply to all of his attacks. Once a Mercenary Card is in play, it remains in play for the rest of the Duel, unless dismissed by a card effect. Gerard can re-hire dismissed Mercenary cards (except for the Lackey, who leaves the game permanently by his own effect). |
The Gang’s all Here | Almighty |
Gerard has 3 Gold Tokens at the beginning of a duel, a limit of 10 Gold Tokens, and 4 Mercenary Cards of his choice in play. At the end of each beat, he gains a Gold Token. During Ante, Gerard can spend the Gold Tokens specified on any of his Mercenary Cards to put that Mercenary Card into play. The Mercenary Card provides additional triggers or passive abilities that Gerard can apply to all of his attacks. Once a Mercenary Card is in play, it remains in play for the rest of the Duel, unless dismissed by a card effect. Gerard can re-hire dismissed Mercenary cards (except for the Lackey, who leaves the game permanently by his own effect). |
Personal Styles and Bases[]
Mercenary Cards[]
Name | Cost | Ability |
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Brawler | 3 | After Activating: An opponent at range 1 or 2 loses 1 life. |
Archer | 3 | After Activating: An opponent at range 3 or 4 loses 1 life. |
Trebuchet | 3 | After Activating: An opponent at range 5 or 6 loses 1 life. |
Mage | 2 | Ante: You may spend 3 Gold. If you do, you have +1 power and +1 priority |
Gunslinger | 2 | Ante: You may spend 3 Gold. If you do, your attack ignores Stun Guard. |
Heavy Knight | 2 | Ante: You may spend 3 Gold. If you do, opponents cannot move past you. |
Bookie | 3 | End of Beat: If you hit an opponent and were not stunned during this beat, gain 1 Gold Token. |
Lackey | 7 | Hire: You have Soak 5 during this beat. Discard this Mercenary at the end of the beat. (It cannot be used again this game.) |
Unofficial Rule FAQ[]
- Q: Can the ante ability of the Mage mercenary be used multiple times during an ante by paying enough gold?
- A: No. This is only possible with Gerard's Alternate Unique Ability. (Official FAQ)
Striker[]
STRIKER | Gerard Matranga | ||
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Hostage Taker | Support | 1~4 | Stun Immunity
If you are hit during this beat, take 2 additional damage. On Hit: Pull the opponent any number of space. |
7 | |||
1 | |||
Blindside | Ante | Whenever you move an opponent during this beat, that opponent loses 1 life. | |
Grifter's Gambit | Boost | Move up to 3 spaces right now. For each space moved by this effect, you have +1 range and -1 priority. | |
"Did you pay me to fight fair, or did you pay me to win?" |
Pixel Tactics Unit[]
Wicked War Profiteers | |||
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Appears in: Pixel Tactics 3 | STR | LIFE |
Gerard Matranga | 4 | 20 | |
Mercenary | 3 | 4 | |
Leader | You can attack with any hero in your unit, regardless of the current wave. Each of your heroes can only attack once per round. You cannot attack during the round 1 ceasefire. | ||
Vanguard | When this hero takes damage, you can apply any amount of that damage to your leader instead. | ||
Flank | Attack: Recruit a hero into any wave of your unit. | ||
Rear | Attack: Defeat a hero in your unit. Do damage equal to its attack strength to all rear enemy heroes. | ||
Order | Ongoing: You can recruit to any wave of your unit when recruiting. |
Disc Duelers[]
Gerard | |
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Attacks | 2 |
Movements | 2 |
The first time you hit with attack each turn, draw an item. |
Seven Card Slugfest[]
Name | Value | Ability |
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Invoice | 1 | Taunt |
Eye Jab | 1 | |
Requisition | 2 | |
Plan B | 3 | |
Coercion | 1 | If this target survives, you steal his survivor bonus |
Larceny | 2 | If this target survives, you steal his survivor bonus |
Place Your Bets | 3 | If this target survives, you steal his survivor bonus |