Irialandradayamorella | |
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Vital statistics
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Title | Irregular Soldier for the Planeswalkers |
Nation | Outsider/Chaos |
Physical attributes
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Race | Chaon |
Sex | N/A (takes a female form) |
Age | ? |
Fighting Style | Unknown |
Character
Irialandradayamorella (better known as Iri) was one of the Backer's Choice characters to be potentially included in Devastation, but was unsuccessful. She got a second chance in Fate of Indines, where she was voted in in second place. She also appears in Pixel Tactics 2 and Empyreal: Spells and Steam.
Quotes:
Story
Iri is an alien who has come to Indines to help fight the interstellar invasion, presumably under orders from some higher alien counsel. Though her full motives are still uncertain, she has been inducted by the Planestalkers to help fight against others of her own kind who want to conquer the world.
Appearance
Powers & Abilities
Iri's protoweapon transforms to give her access to a whole host of different weapons, and she is able to transform to use a greater portion of her full power, though this transformation warps or shatters completely the 'low-power' form she typically uses.
Relationships
- Enemy of -> Oriana
Game appearances and playstyle
Fate of Indines
- Iri builds up Star Power, and can use it to transform into a more powerful magical knight form, or into her true form--a massive chthonian horror from beyond space.
Character Kit in BattleCon
Unique Abilities
Ability Name | Character Version | Description |
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Starlight Change!
Magical Star Knight |
Original |
Iri has 3 Form Cards and starts the duel in Magical Form. As an ante, Iri can change her Form. If she does, she gains the Transform effect of her new Form. If she does not, she gains the Stabilize effect of the Form she is in. She can only transform once per ante step. Note: When in Limit Exceed mode, Galactic triggers all 3 Forms’ Transform effects individually and Starlight triggers all 3 of its effects. |
Starlight, Set up! | EX | Iri has 3 Form Cards and starts the duel in Magical Form.
As an Ante, Iri can change her Form. If she does, she gains the Transform and Stabilize effects of her new form, and +1 Power. She can only transform once per ante step. If she does not, she gets the Stabilize effect of the Form she is in and +1 Priority. |
Starlight, Open My Heart! | Almighty | Iri has 3 Form Cards and starts the duel in Magical Form.
As an Ante, Iri can change her Form. If she does, she gains the Transform and Stabilize effects of her new form, and +2 Power. She can only transform once per ante step. If she does not, she gets the Stabilize effect of the Form she is in and +2 Priority. |
Personal Styles and Bases
Form Card | Transformation | Stabilize |
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Magical Form | +1 Priority and -1 Power | Your attack gets +0~1 Range and “On Hit: This attack gets +1 Power if the opponent is at this attack's maximum range” |
Knight Form | Stun Guard 3 and -2 Priority | Stun Guard 3 while the opponent is in Range of this attack. (This is checked at the moment damage is dealt, after all On Hit effects resolve, before any On Damage effect resolve.) |
Cosmic Form | +2 Power and lose 1 life | Reveal, Range 1: Opponents at Range 1 have -3 Priority. |
Unofficial FAQ
- Q: Does Iri’s Cosmic Form’s Stabilize effect trigger if the opponent is not at Range 1 during Reveal, but then moves into Range 1 later in the beat?
- A: No, the effect of Cosmic Form only applies if the opponent is at Range 1 during Reveal.
Pixel Tactics Unit
Cosmic Justice Rangers | |||
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Appears in: Pixel Tactics 2 | STR | LIFE |
Irialandradayamorella | 1 | 22 | |
Magical Knight | 2 | 4 | |
Leader | Each time a hero in this unit is defeated, this leader gains +1 Attack Strength permanently, and removes 3 points of damage from itself. | ||
Vanguard | +5 Attack Strength against heroes with 5 or more Attack Strength. | ||
Flank | Your leader cannot take more than 3 damage from a single attack. | ||
Rear | Ranged Attack
Forerunner has Intercept. | ||
Order | Apply 8 damage to any hero. |
Disc Duelers
Iri | |
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Attacks | 2 |
Movements | 2 |
At the start of your turn, choose a non-consumable item in play. You can use that item as though you had a copy of it this turn. |