Iskra Brimstone is a crossover promo character for War of Indines Remastered, created through a deal with Arcane Wonder, and came from the Mage Wars game. She uses her dark magic to set foes on fire, giving her future attacks and spell effects more power. She is primarily a pressure fighter who works to keep up fire levels so she can get maximum damage with minimum risk.

Character Kit in BattleCon

Unique Abilities

Ability & Subtitle Character Version Description
Adramelech’s Reward

Adramelech Warlock

Original Iskra has 3 Enflame Counters, and begins a Duel with all of them.

Each time she hits and stuns an opponent, after all other effects but before damage, she applies all of her Enflame Counters to that opponent.

At the end of a Beat when an opponent was not stunned, that opponent returns one Enflame Counter to Iskra. An opponent with 1 or more Enflame Counters at the end of a beat loses 1 life (regardless of how many Enflame counters that opponent had).

Many of Iskra’s cards grant additional bonuses if her opponent has a certain number of Enflame Counters applied.

Personal Styles and Bases

Color Name Range Power Priority Effect
Yellow.jpg Seething +0~1 -1 +2 On Hit: Each opponent loses 1 life for each Enflame Counter he has.

End of Beat: Move 1 space.

Red.jpg Demonbinding +0 +0 +1 On Hit: Move the opponent 1 or 2 spaces. The opponent cannot move for the rest of the Beat.

End of Beat: Move up to 1 space.

Green.jpg Hellish +1~2 +0 +1 Reveal: This attack ignores Soak and Stun Guard if the opponent has 2 or more Enflame Counters.

Before Activating: Retreat 1 or 2 spaces.

Blue.jpg Faustian +0~1 -1 -2 Stun Immunity

On Hit: If the opponent has at least 1 Enflame Counter, you may spend X life to gain +2 Power. X is the number of Enflame Counters on the opponent.

End of Beat: Move up to 1 space.

Orange.jpg Scalding +0~2 +0 -1 Stun Guard 3

On Hit: Move the opponent 1 space.

Grey.jpg Reward 1~3 2 4 Reveal: This attack ignores Stun Guard if the opponent has no Enflame Counters. Otherwise, it gains +1 Power for each Enflame Counter the nearest opponent possesses.

On Hit: Move 1 space.

FINISHER Adramelech Invocation 2~3 10 7 This attack only activates if the opponent has 2 or 3 Enflame Counters.
FINISHER Unleash the Hellhounds 3~5 2 6 On Hit: Pull the opponent 1 space.

After Activating: You may repeat this attack if you pulled the opponent with the above On Hit effect.

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