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Jager Brandtford
Body Jager.png
Vital statistics
Title Pack Hunter / Werewolf Twin
Nation Amalao / Tasallihn
Physical attributes
Race Werewolf
Sex Male
Age 24
Fighting Style Unknown

Character[]

First featured in Devastation of Indines, as a team with his sister Karin, Jager is featured on his own as a Backer's Choice character for the Fate of Indines, and was voted in in fourth place. 

Quotes: 

  • "Welcome, child. Are you here to pray?" / "Ah, no, sorry, just to smell."
  • "Can you sew another pocket in my coat, Karin? I need another space to keep this new knife."
  • "All these ugly buildings, row after row. It makes me miss my tree back in Amalao."

Story[]

Werewolves are descendants of the Aspects--spirits of nature that embody the ferocity and majesty of beasts. Born beneath a full moon, Jager and his twin sister Karin take opposite forms--when one tranforms into a wolf, the other transforms into a human, and so on. Jager favors his human lineage, which can be traced back to ancient nobility, over the lines that tie him back to the Wolf King.

Personality: Easily contented, cool-headed, honest
Personal Possessions: Decorative knife (gift from their mother)
Likes: Collecting weapons, fancy clothes, perfumes & incense
Dislikes: Magic, high-tech gadgets, architecture

Appearance[]

In human form, Jager wears a tattered formal suit and a dusty top hat over his long grey hair. In wolf form he retains the top hat, at a jaunty angle.

Powers & Abilities[]

See Karin.

Relationships[]

Game appearances and playstyle[]

Devastation of Indines[]

Fate of Indines[]

  • Jager has 4 different Signature Move cards, which act like Finishers. Jager can ante these moves to replace his attacks, giving him many more attack options than a standard fighter.

Strikers[]

  • Jager's Striker card gives increased mobility and a chance for an extra attack.

Seven Card Slugfest[]

  • Foreigner who is visiting from across the ocean. Has an odd accent and demeanor. Probably a werewolf. His punches cause other punches to be discarded with no effect.

Gallery[]

Character Kit in BattleCon[]

Unique Abilities[]

Ability Name Character Version Description
Signature Move Original

Jager has 4 Signature Move Cards.

Signature Moves are complete attacks (they are not part of an attack pair). They win priority ties against regular attacks and lose priority ties against Finishers.

During the Ante Step, Jager can ante one of his Signature Moves face-down. When he reveals, he will only reveal the placed Signature Move card, and not his attack pair.

During Recycle on a beat when a Signature Move was anted, Jager removes that Signature Move from the game, then recycles his placed Attack Pair as if he'd played it that Beat.

Strength to Live EX Jager has 4 Signature Move Cards.

Signature Moves are complete attacks (they are not part of an attack pair). They win priority ties against regular attacks and lose priority ties against Finishers.

During the Ante Step, Jager can ante one of his Signature Moves face-down. When he reveals, he will only reveal the placed Signature Move card, and not his attack pair.

During Recycle on a beat when a Signature Move was anted, Jager removes that Signature Move from the game, then recycles his placed Attack Pair as if he had played it that Beat.

Jager’s Signature Moves have +1 Power and +2 Priority.

Aggressive Assault Almighty Jager has 4 Signature Move Cards.

Signature Moves are complete attacks (they are not part of an attack pair). They win priority ties against regular attacks and lose priority ties against Finishers.

During the Ante Step, Jager can ante one of his Signature Moves face-down. When he reveals, he will reveals the placed Signature Move card and his regular Attack Pair and executes both in Priority order.

During Recycle on a beat when a Signature Move was anted, Jager removes that Signature Move from the game, then recycles his placed Attack Pair as if he had played it that Beat.

Personal Styles and Bases[]

Color Name Range Power Priority Effect
Yellow.jpg Refined +0 +0 +1 On Hit: Move the opponent up to 2 spaces.

After Activating: Move up to 1 space.

End of Beat: If you ante a Signature Move during the next beat, it gains +1 Power and +1 Priority.

Red.jpg Menacing +0 +0 -2 Stun Immunity

This attack ignores Soak and Stun Guard.

Start of Beat: If the nearest opponent revealed a Base with the same name as a Base in one of your Discard Piles, you become Active Player.

Green.jpg Hounding +0 +0 +1

On Hit: If you ante a Signature Move next beat, it gains +3 Priority.

After Activating: Move 1 or 2 spaces.

Blue.jpg Blood Moon +0 +1 -2

Stun Guard 2, Soak 2

Opponents at range 4 or greater cannot hit you this beat.

This attack does not hit an opponent who switched sides with you during this beat.

Orange.jpg Fanged +1~2 +0 +1

Before Activating: Advance 1 or 2 spaces. If you switched sides with the opponent during this movement, gain +1 Power.

Grey.jpg Slicer 1~2 3 4 On hit: Move 1 space. If you switched sides with the opponent with this move, gain +1 Power.

After Activating: Move 1 space.

SIGNATURE MOVE Wolf's Fang Fugue 1~2 3 4

On Hit: Move 1 space and repeat this attack. Do not activate this effect more than once.

SIGNATURE MOVE Crescent Moon Claw 2~4 4 6

On Hit: Advance 1 or 2 spaces.

SIGNATURE MOVE Red Moon Rage 1 8 3

Stun Guard 5

SIGNATURE MOVE Mist Step Massacre 1 5 1

Attacks at range 5 or greater do not hit you.

Before Activating: Move directly to any space adjacent to the opponent.

FINISHER Blood Hunt X 7 4

X is the space occupied by an opponent you switched sides with during this beat.

Start of Beat: Advance up to 4 spaces.

FINISHER Sign of the Wolf N/A N/A 8 After Activating: You may activate a Signature Move (including ones removed from the game), then remove it from the game.


See also: Karin.[]

Unofficial FAQ[]

  • Q: Are Signature Moves affected by Baenvier’s Spellbreaker?
A: No. Signature moves are special cards that are not Styles or Bases. (Source: Fate Rulebook)

Striker[]

STRIKER Jager Brandtford
Cross Claw Support 1 Before Activating: Advance up to 2 spaces.

After Activating: Advance up to 2 spaces.

4
4
Tail Chaser Ante Before Activating: Retreat 1 or 2 spaces.
Follow Up Boost End of Beat, Range 3: The opponent takes 2 damage.
"Right behind you."

Pixel Tactics Unit[]

Feral Fist Fighters
}}} Appears in: Pixel Tactics 2 STR LIFE
Jager Brandtford 4 18
Werewolf 3 5
Leader Making a melee attack is a free action for you. No hero or leader in your unit may attack more than once per wave.
Vanguard Attack: Make a melee attack, then take another action.
Flank Attack: A hero in your vanguard makes a melee attack, then take another action.
Rear Attack: Defeat this hero and another hero.
Order Draw 3 cards, discard 2 cards.

Disc Duelers[]

Jager
Attacks 1
Movements 3
When your attack pushes an enemy disc into an ally disc, the enemy takes 1 extra damage and the ally takes none.

Seven Card Slugfest[]

Name Value Ability
Hat Tip 1 Taunt
Menace 1
Hat Trick 2
Coldcock 3
Lunar Cross 1 Discard the next 2 cards
Clothesline 2 Discard the card beneath this one
Southpaw 3 Discard the card beneath this one

Video[]

BattleGUIDES_Episode_5_Karin_and_Jager-0

BattleGUIDES Episode 5 Karin and Jager-0

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