Kaitlyn Van Sorrel | |
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Vital statistics
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Title | Marshal of the Planestalkers |
Nation | Sanghalim / Ni'halden |
Physical attributes
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Race | Human |
Sex | Female |
Age | 40 |
Fighting Style | Unknown |
Character[]
Kaitlyn van Sorrel was added to Devastation of Indines as a Kickstarter stretch goal when funding reached $35,000.
Quotes: []
- "I have just the solution for you..."
- "With the proper resolve, all limits may be transcended."
- "The Grand Marshal must be an individual who will discard any restriction, violate any law, forego any moral, and cut any tie. Someone who will stop at nothing to win, because the stakes she plays are no less than the fate of the world."
- Horace Ans-Van, previous Grand Marshal of the Planestalkers
Story[]
Kaitlyn hails from the Theocracy of Sanghalim. In her youth, she joined the Sanghalese Imperial Academy and studied Planar Science there. After this point, she enlisted in the military and attained a considerable officer rank in service as a military scientist.
Changes came for Kaitlyn when her only daughter, Rixia, was born. Having a child outside of marriage is a strict taboo in the theocratic empire. Rather than obey the law and give her daughter up to the temples for adoption, Kaitlyn left the country. Resigning her military commission and heading east to Relecour, she joined Argent University as an associate professor. With the university's resources at her disposal, Kaitlyn proved to be a natural genius of planar science, and her research earned her international prestige during her university days.
Military training and rigid upbringing left Kaitlyn with no patience for university politics or the easygoing lifestyle of a professor. When funding was cut for a number of her critical projects, rather than lobby with the university, she contacted the Planestalkers and offered them her confidential university research in exchange for an officer's commission--an offer they quickly accepted.
After a few years of service, Kaitlyn was named Lieutenant Marshal, and eventually succeeded Grand Marshal Horace Ans-Van, another Sanghalese scientist, as the leader of the Planestalkers. As the gatekeeper who holds the safety of Indines in her hands, she prepares any resource, soldier, or advantage she can get her hands on to stand against the Alien Warlord Oriana, as well as the myriad other horrors waiting beyond the planar boundary.
Appearance[]
Powers & Abilities[]
Relationships[]
- Mother of -> Rixia
- Grand Marshal of -> Planestalkers
- Officer to -> Luc
- Officer to -> Khadath
- Rival of -> Oriana
Game appearances and playstyle[]
Devastation of Indines[]
- Kaitlyn is a dedicated ranger with little defense, low speed, and average power. Kaitlyn's unique ability allows her to create space. She can add markers to the board that extend the range between two spaces, so an opponent standing only 2 spaces away might require range 4 or 5 to strike her. Her own long range attacks and ability to ignore the spaces that she creates mean that she can almost always win a contest of range against an opponent.Her space-creating abilities also confound movement, usually by freezing opponents in space or punishing their attempts to move. With extensive range on all of her styles, Kaitlyn can safely dismantle opponents at a distance while they attempt to wade through an ever-changing arena.
Strikers[]
Gallery[]
Character Kit in BattleCon[]
Unique Abilities[]
Ability Name | Character Version | Description |
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Spatial Manipulation | Original |
As an End of Beat effect, if Kaitlyn was not stunned, she can place one Wormhole Marker onto an unoccupied space on the board. No more than three of these markers can be in play at a time. Kaitlyn may remove old markers to place new ones. When a player would move into a Wormhole Marker, remove it instead. A wormhole marker increases the ranges between players on either side of it by 1. Kaitlyn may choose to selectively ignore the effects of individual Wormhole Markers when she is moving and calculating range. There are no benefits or penalties when Kaitlyn stands on top of a Wormhole Marker. Note: Some effects can cause a player to end up standing on a Wormhole Marker (such as ‘swap places’). [Ed: Swap places does not do this, see FAQ.] Wormhole Markers have no effect when players are standing on them. |
Space Hacker | Alternate Art |
Kaitlyn has 3 Wormhole Markers. She begins a duel with these markers on her starting space, the nearest opponent's starting space, and the center of the board. As an ante, Kaitlyn can move directly to one of these markers (if it is unoccupied by another player) and remove it. Each time she is hit, she may place a new marker onto any space on the board. If all of her markers are already on the board in this case, she may remove one to place a new one. |
Pocket Dimension | EX |
As an End of Beat effect, if Kaitlyn was not stunned, she can place one Wormhole Marker onto an unoccupied space on the board. No more than four of these markers can be in play at a time. Kaitlyn may remove old markers to place new ones. When a player would move into a Wormhole Marker, remove it instead. A wormhole marker increases the ranges between players on either side of it by 1. Kaitlyn may choose to selectively ignore the effects of individual Wormhole Markers when she is moving and calculating range. Note: Some effects can cause a player to end up standing on a Wormhole Marker (such as ‘swap places’). [Ed: Swap places does not do this, see FAQ.] Wormhole Markers have no effect when players are standing on them. |
Thinking with Wormholes | Almighty |
As an End of Beat effect, if Kaitlyn was not stunned, she can place one Wormhole Marker onto an unoccupied space on the board. No more than four of these markers can be in play at a time. Kaitlyn may stack up to two Wormhole Markers in the same space. Kaitlyn may remove old markers to place new ones. When a player would move into a Wormhole Marker, remove it instead. A wormhole marker increases the ranges between players on either side of it by 1. Kaitlyn may choose to selectively ignore the effects of individual Wormhole Markers when she is moving and calculating range. Note: Some effects can cause a player to end up standing on a Wormhole Marker (such as ‘swap places’). [Ed: Swap places does not do this, see FAQ.] Wormhole Markers have no effect when players are standing on them. |
Personal Styles and Bases[]
Unofficial Rule FAQs[]
- Q: When Kaitlyn is moving she is able to ignore her wormholes selectively. Does this apply to situations where she is being moved as well?
- A: When Kaitlyn is being moved, she has to declare if she is going to ignore all of her wormholes or not preemptively. Only after that do opponents declare their movement decision. (Official FAQ)
- Despite the note at the end of Kaitlyn's UA, a swap does count as a movement effect, and cannot not result in an opponent standing on a Wormhole Marker. An opponent can still end up on a Wormhole Marker by a Pulse. (Unofficial)
- Telepresent's End of Beat effect must follow normal UA placement rules (cannot be placed in an occupied space). (Basically Official)
Striker[]
STRIKER | Kaitlyn Van Sorrel | ||
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Cut Plane | Support | 1~5 | Reveal: The nearest opponent has +1 range. |
4 | |||
3 | |||
Warp Pin | Ante | Your attack has +2 range. | |
Vortex Spiral | Boost | When you activate a movement trigger during this beat, you may repeat that trigger once. | |
"There is no world where I lose this battle." |
Pixel Tactics Unit[]
Planar Patrollers | |||
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Appears in: Pixel Tactics 2 | STR | LIFE |
Kaitlyn Van Sorrel | 2 | 16 | |
Planebinder | 2 | 5 | |
Leader | You can use Restructure actions to affect your opponent's unit. It takes two actions to restructure enemy heroes with the intercept ability. | ||
Vanguard | Attack: Move a hero in melee to any empyt space in its unit and do 2 damage to it. | ||
Flank | Attack: Move a hero to any empty space in its unit. | ||
Rear | Attack: Do 2 damage to all heroes in an enemy read row. | ||
Order | Put a hero onto the top of its owner's deck. |
Disc Duelers[]
Kaitlyn | |
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Attacks | 2 |
Movements | 2 |
Ranged Attack. You may lift up one piece of terrain when making a ranged attack, in order to attack under it. |