World of Indines Wiki
(Editing a gallery)
(Planebinder location)
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KhadathConcept001.jpg|Khadath Concept Sheet (by Fontes)
 
KhadathConcept001.jpg|Khadath Concept Sheet (by Fontes)
 
</gallery>
 
</gallery>
 
 
==Character Kit in BattleCon==
 
==Character Kit in BattleCon==
   
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|-
 
|-
 
|Gate Trap
 
|Gate Trap
  +
<font size="-1">''Planestalker''</font>
 
|'''Original'''
 
|'''Original'''
 
| style="width: 500px;" |
 
| style="width: 500px;" |
Khadath's attacks allow him to place a Gate Trap Marker on the field. This marker does not take up space, so players may freely move over and onto it. An opponent who moves onto the marker cannot move off it as part of the same movement (though he may do so as part of a later movement). 
+
Khadath starts the duel with 1 Gate Trap Marker off the field. Khadath’s attacks allow him to place this Gate Trap Marker on the field. This marker does not take up space, so players may freely move over and onto it. An opponent who moves onto the marker cannot move off it as part of the same movement, though may do so as part of a later movement.
   
During Reveal, an opponent standing on top of the marker has -3 priority for the beat, and an opponent standing adjacent to the marker has -1 priority for that beat.
+
During Reveal, an opponent standing on top of the marker has -3 Priority for the beat, and an opponent standing adjacent to the marker has -1 Priority for that beat.
 
|-
 
|-
  +
|Planar Gate
|
 
  +
<font size="-1">''Planebinder''</font>
 
|'''Alternate Art'''
 
|'''Alternate Art'''
  +
 
| style="width: 500px;" |
 
| style="width: 500px;" |
  +
Khadath starts the duel with 1 Gate Trap Marker off the field. Khadath's attacks allow him to place this Gate Trap Marker on the field. This marker does not take up space, so players may freely move over and onto it. An opponent who moves onto the marker cannot move off of it as part of the same movement, though may do so as part of a later movement.
  +
  +
When attacking, Khadath can choose to calculate his range from the position of his Gate Trap Marker instead of the position of his character. In addition, whenever Khadath would move by an effect he controls, he may instead choose to move directly to his trap if its space is unoccupied.
 
|-
 
|-
  +
|Dimensional Chasm
|
 
 
|'''EX'''
 
|'''EX'''
| style="width: 500px;" |Khadath has a second Gate Trap Marker. The effects of multiple Gate Trap Markers are cumulative, and his Snare hits the spaces covered by all Gate Traps.
+
| style="width: 500px;" |Khadath has 2 Gate Trap Markers. His attacks allow him to place a Gate Trap Marker on the field. An opponent who moves onto the marker cannot move off it as part of the same movement ''(though he may do so as part of a later movement)''.
  +
  +
During '''Reveal''', an opponent standing on top of a Gate Trap Marker has -3 Priority for the beat, and an opponent standing adjacent to a Gate Trape Marker has -1 Priority for that beat. The effects of multiple Gate Trap Markers are cumulative.
  +
  +
Snare hits the spaces covered by all Gate Traps.
 
|-
 
|-
  +
|Planeshift
|
 
 
|'''Almighty'''
 
|'''Almighty'''
| style="width: 500px;" |Khadath has three Gate Trap Markers. The effects of multiple Gate Trap Markers are cumulative, and his Snare hits the spaces covered by all Gate Traps.
+
| style="width: 500px;" |Khadath has three Gate Trap Markers. His attacks allow him to place a Gate Trap Marker on the field. An opponent who moves onto the marker cannot move off it as part of the same movement''(though he may do so as part of a later movement)''.
  +
|-
 
  +
During '''Reveal''', an opponent standing on top of a Gate Trap Marker has -3 Priority for the beat, and an opponent standing adjacent to a Gate Trape Marker has -1 Priority for that beat. The effects of multiple Gate Trap Markers are cumulative.
| style="text-align: center;" colspan="3" |''* EX and Almighty effects are added to the original UA.''
 
  +
  +
Snare hits the spaces covered by and adjacent to all Gate Traps.
 
|}
 
|}
   
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|[[File:Yellow.jpg|40px]]
 
|[[File:Yellow.jpg|40px]]
 
|Evacuation
 
|Evacuation
| +0-1
+
| +0~1
 
| +0
 
| +0
 
| +0
 
| +0
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An opponent standing directly on top of Khadath's Gate Trap Marker cannot hit him this turn.
 
An opponent standing directly on top of Khadath's Gate Trap Marker cannot hit him this turn.
   
'''Start of Beat: '''Place Khadath's Gate Trap Marker in your current space, then retreat one space.
+
'''Start of Beat:''' Place Khadath’s Gate Trap Marker in your current space, then retreat 1 space.
|-
 
|[[File:Red.jpg|40px]]
 
|Hunter's
 
| +0
 
| +0
 
| +0
 
| style="width: 500px;" |'''Reveal: '''This attack has +2 power and +2 priority if your opponent is standing on or adjacent to Khadath's Gate Trap Marker.
 
 
|-
 
|-
 
|[[File:Green.jpg|40px]]
 
|[[File:Green.jpg|40px]]
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| -3
 
| -3
 
| style="width: 500px;" |
 
| style="width: 500px;" |
Attacks do not hit you if your trap is between Khadath and the attacker ''(this does not work if either of you occupies the Trap's space).''
+
Attacks do not hit you if your trap is between Khadath and the attacker. This does not work if either of you occupies the Trap’s space.
   
'''End of Beat: '''Move directly to any space. Move your Trap Marker to any space.
+
'''End of Beat:''' Move directly to any space. Move your Trap Marker to any space.
 
|-
 
|-
 
|[[File:Blue.jpg|40px]]
 
|[[File:Blue.jpg|40px]]
 
|Lure
 
|Lure
| +0-5
+
| +0~5
 
| -1
 
| -1
 
| -1
 
| -1
| style="width: 500px;" |'''On Hit: '''Pull the opponent any number of spaces. You may not move them past yourself. ''<nowiki>('</nowiki>'''You may ignore the Gate Trap's stop effect when you pull an opponent past it by this effect).'''''
+
| style="width: 500px;" |'''On Hit:''' Pull the opponent any number of spaces. You may not move them past yourself. (You may ignore the Gate Trap’s stop effect when you pull an opponent past it by this effect).
 
|-
 
|[[File:Red.jpg|40px]]
  +
|Hunter’s
 
| +0
 
| +0
 
| +0
 
| style="width: 500px;" |'''Reveal:''' This attack has +2 Power and +2 Priority if your opponent is standing on or adjacent to Khadath’s Gate Trap Marker.
 
|-
 
|-
 
|[[File:Orange.jpg|40px]]
 
|[[File:Orange.jpg|40px]]
 
|Blight
 
|Blight
| +0-2
+
| +0~2
 
| +0
 
| +0
 
| +0
 
| +0
| style="width: 500px;" |'''Start of Beat: '''Place Khadath's Gate Trap Marker in any square that falls into this attack's range and is not occupied by an opponent. ''(If your attack range is X, do not move the marker).''
+
| style="width: 500px;" |'''Start of Beat:''' Place Khadath’s Gate Trap Marker in any space that falls into this attack’s range and is not occupied by an opponent. ''(If your attack range is N/A, do not move the marker.)''
 
|-
 
|-
 
|[[File:Grey.jpg|40px]]
 
|[[File:Grey.jpg|40px]]
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'''Stun Immunity'''
 
'''Stun Immunity'''
   
Khadath's Gate Trap marker cannot be moved or added to the board this turn.
+
Khadath’s Gate Trap marker cannot be moved or added to the board this turn.
   
The range of this attack is the space occupied by and adjacent to Khadath's Gate Trap Marker.
+
The range of this attack is the spaces occupied by and adjacent to Khadath’s Gate Trap Marker.
 
|-
 
|-
 
|'''FINISHER'''
 
|'''FINISHER'''
 
|Dimensional Exile
 
|Dimensional Exile
|
+
|X
X
 
 
|25
 
|25
 
|0
 
|0
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'''Stun Immunity'''
 
'''Stun Immunity'''
   
The range of this attack is the space occupied by Khadath's Gate Trap Marker.
+
X is the space occupied by Khadath’s Gate Trap Marker.
 
|-
 
|-
 
|'''FINISHER'''
 
|'''FINISHER'''
 
|Planar Crossing
 
|Planar Crossing
|1-2
+
|1~2
 
|4
 
|4
 
|5
 
|5
| style="width: 500px;" |'''On Hit: '''Rearrange the board however you wish, moving all characters and markers to any legal positions.
+
| style="width: 500px;" |'''On Hit:''' Rearrange the board however you wish, moving all characters and markers to any legal positions.
 
|}
 
|}
   

Latest revision as of 05:13, 11 November 2015

Khadath Ahemusei
RevKhadath
Vital statistics
Title Planestalker
Nation Ahemusei
Physical attributes
Race Human
Sex Male
Age ???
Fighting Style Unknown

Character[]

First appeared in War of Indines

Quotes: []

  • “If you hesitate, if you fear, if you despair, then you are already trapped.”

Story[]

A prince among his tribal people, Khadath cast off his wealth and status to become a scholar, and study Planar Magic at the distant Argent University. Now, a plague has stricken his people, and he is one of the few who can save them. Armed with his ancestral sword and his sharp wits, Khadath is searching for a cure to save his people and himself, before it is too late…

Appearance[]

Standup-khadath

Khadath has short blue hair and wears a monocle. He favours a long travelling coat over britches and tunic. His key earring is actually the device that controls his gates. 

When travelling dangerous planes like the Minus World or the Realm of Chaos, Khadath wears power armor to protect himself from the denizens.

Powers & Abilities[]

Khadath has powers of spatial manipulation, and can lay gravity wells that suck opponents in, restricting their movement.

Relationships[]

Game appearances and playstyle[]

BattleCon: War of Indines[]

  • A master of teleportation and spatial control, Khadath can set traps that slow down his enemies and give him a great advantage in combat. With great mobility and range, Khadath is difficult to pin down.

Pixel Tactics[]

  • Khadath is a support character who improves his allies' attack range and defensive capabilities.

Strikers[]

  • Khadath's Striker card manipulates the combatant's movement.

Gallery[]

Character Kit in BattleCon[]

Unique Abilities[]

Ability Name Character Version Description
Gate Trap

Planestalker

Original

Khadath starts the duel with 1 Gate Trap Marker off the field. Khadath’s attacks allow him to place this Gate Trap Marker on the field. This marker does not take up space, so players may freely move over and onto it. An opponent who moves onto the marker cannot move off it as part of the same movement, though may do so as part of a later movement.

During Reveal, an opponent standing on top of the marker has -3 Priority for the beat, and an opponent standing adjacent to the marker has -1 Priority for that beat.

Planar Gate

Planebinder

Alternate Art

Khadath starts the duel with 1 Gate Trap Marker off the field. Khadath's attacks allow him to place this Gate Trap Marker on the field. This marker does not take up space, so players may freely move over and onto it. An opponent who moves onto the marker cannot move off of it as part of the same movement, though may do so as part of a later movement.

When attacking, Khadath can choose to calculate his range from the position of his Gate Trap Marker instead of the position of his character. In addition, whenever Khadath would move by an effect he controls, he may instead choose to move directly to his trap if its space is unoccupied.

Dimensional Chasm EX Khadath has 2 Gate Trap Markers. His attacks allow him to place a Gate Trap Marker on the field. An opponent who moves onto the marker cannot move off it as part of the same movement (though he may do so as part of a later movement).

During Reveal, an opponent standing on top of a Gate Trap Marker has -3 Priority for the beat, and an opponent standing adjacent to a Gate Trape Marker has -1 Priority for that beat. The effects of multiple Gate Trap Markers are cumulative.

Snare hits the spaces covered by all Gate Traps.

Planeshift Almighty Khadath has three Gate Trap Markers. His attacks allow him to place a Gate Trap Marker on the field. An opponent who moves onto the marker cannot move off it as part of the same movement(though he may do so as part of a later movement).

During Reveal, an opponent standing on top of a Gate Trap Marker has -3 Priority for the beat, and an opponent standing adjacent to a Gate Trape Marker has -1 Priority for that beat. The effects of multiple Gate Trap Markers are cumulative.

Snare hits the spaces covered by and adjacent to all Gate Traps.


Personal Styles and Bases[]

Color Name Range Power Priority Effect
Yellow Evacuation +0~1 +0 +0

An opponent standing directly on top of Khadath's Gate Trap Marker cannot hit him this turn.

Start of Beat: Place Khadath’s Gate Trap Marker in your current space, then retreat 1 space.

Green Teleport +0 +1 -3

Attacks do not hit you if your trap is between Khadath and the attacker. This does not work if either of you occupies the Trap’s space.

End of Beat: Move directly to any space. Move your Trap Marker to any space.

Blue Lure +0~5 -1 -1 On Hit: Pull the opponent any number of spaces. You may not move them past yourself. (You may ignore the Gate Trap’s stop effect when you pull an opponent past it by this effect).
Red Hunter’s +0 +0 +0 Reveal: This attack has +2 Power and +2 Priority if your opponent is standing on or adjacent to Khadath’s Gate Trap Marker.
Orange Blight +0~2 +0 +0 Start of Beat: Place Khadath’s Gate Trap Marker in any space that falls into this attack’s range and is not occupied by an opponent. (If your attack range is N/A, do not move the marker.)
Grey Snare X 3 1

Stun Immunity

Khadath’s Gate Trap marker cannot be moved or added to the board this turn.

The range of this attack is the spaces occupied by and adjacent to Khadath’s Gate Trap Marker.

FINISHER Dimensional Exile X 25 0

Stun Immunity

X is the space occupied by Khadath’s Gate Trap Marker.

FINISHER Planar Crossing 1~2 4 5 On Hit: Rearrange the board however you wish, moving all characters and markers to any legal positions.


Additional Cards and Tokens[]

Khadath has one Gate Trap Marker.

Striker[]

STRIKER Khadath Ahemusei
Multiplane Strike Support 1~6 Stun Guard 3

End of Beat: Move directly to any unoccupied space.

4
3
Telepresence Ante Before Activating: Move directly to any space on the board such that you are closer to the nearest opponent.
Gravity Well Boost Players cannot activate Start of Beat effects during this beat.
"I won't let anything get in my way!"

Pixel Tactics Unit[]

Dimensional Assult Team
}}} Appears in: Pixel Tactics STR LIFE
Khadath Ahemusei 5 19
Trapper 4 5
Leader This leader has ranged attack. All of your heroes have intercept.
Vanguard Intercept

Immune to ranged attack.s

Flank Forerunner has Intercept. Supporter has ranged attack.
Rear Attack: The opponent must discard a card at random.
Order The opponent must discard 3 cards at random.

Disc Duelers[]

Khadath
Attacks 1
Movements 2
Ranged Attack. If this ranged attack hits an opponent, make a move with that opponent's disc.

Sellswords[]

Khadath
1
4 3
3
When placed, may chose an adjacent space. Opponent places his next tile there