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Larimore Burman
Body Burman
Vital statistics
Title Argent University - Dean of Sorcery
Nation Relecour
Physical attributes
Race Dragon
Sex Male
Age ?
Fighting Style Unknown

Character[]

Burman was one of the Backer's Choice characters to be potentially included in Devastation during the Kickstarter campaign, but failed to be elected by the community, coming in 5th overall. 

He featured in the game Devastation in his dragon form as a boss that the players may take on cooperatively. He later featured as one of the 6 major character players in the upcoming game Argent: The Consortium, commanding the department of Sorcery.

With the War: Remastered Kickstarter campaign adding new Backer's Choice characters for Fate of Indines, Burman got another chance to make it into the game, being chosen by Brad himself to be the last cast member of the game.

Quotes: 

Story[]

An ancient dragon who has watched over Indines for over a thousand years as a guardian and guide, Larimore Burman is known, feared, and admired throughout the world. Though he was a hero in many wars and renowned as the world’s most powerful warmage, he has come to appreciate the futility of warfare,and now leaves the nations to decide their own fates, intervening directly in events only when special circumstances arise.

Larimore Burman was a close retainer to the Dragon King, but has put all that behind himself and built a new life in the centuries since. Burman is one of the few Dragons living openly among humans, and hopes that he can mend the thousand-year hatred of his race that the Draconic empire created. He is very tenuously loyal to Adjenna , and at her request he shows up to test the heroes who would fight Greyheart during Devastation of Indines .

Retired from his days of fighting heroes, Burman lives under a human guise and teaches the ancient secrets of war magic to the students at Argent . His spells are deadly, and his students possess combat magic that they won’t hesitate to use at his command.

Life in Argent[]

For the past few decades, Burman has served as Dean of Sorcery at Argent, which he considers a kind of retirement. Burman runs the department of Sorcery in a very ‘Laissez-faire’ manner, letting professors and researchers do whatever they please, so long as significant injury and property damage is avoided. The Board of Trustees, though furious with his department’s lack of discipline, are too afraid to fire him.

It’s unclear whether Burman has officially applied to be a candidate for chancellorship, or whether his students and staff are pushing him towards the position just so that they can run the entire university the same way they run the Sorcery Department.

Appearance[]

Powers & Abilities[]

Warmages are spellcasters who specialize in magic designed to level entire armies. As the world's foremost authority on this branch of magic, Burman has access to this incredible and devastating power. He keeps these powers in check during duels, however, for the sport of it.

As a dragon he retains the power to return to his draconic form giving him enhanced physical prowess and abilities.

Relationships[]

Acquaintance of -> Adjenna

Game appearances and playstyle[]

Devastation of Indines[]

  • As a boss in Devastation of Indines, Larimore Burman fights in dragon form, pushing back the opponents as he fights. Two, three, or four fighters can take him on. He executes several attacks each beat. Fighters can chip away at his defenses, shutting down specific attacks. However, many of his attacks are traps that will do heavy damage to opponents if they are broken.

Fate of Indines[]

  • During Ante, Burman can take a penalty to his power and priority in order to focus power. He can later spend this power to unleash devastating attack effects

Argent: The Consortium[]

  • As Dean of sorcery Burman has a greater pool of red mages. Red Mages excel at destructive spells.

Seven Card Slugfest[]

  • University professor, harbinger of destruction, and all around nice guy. His punches also do a ton of damage, but many won't knock out a target.

Gallery[]

Devastation Boss[]

Attacks[]

Name Range Power Effects Breakpoint
Arcane Barrier 1 3 On Hit: Push each opponent hit by this attack 1, 2, or 3 spaces. Soak 2 for the rest of the beat.
Backlash N/A N/A This attack does not hit or deal damage. Reveal another one of your attacks and execute immediately after this activation ends.
Claw Snap 2~4 4 On Hit: Pull each hit opponent 1, 2, or 3 spaces. Your Press attack causes 2 extra life loss during this beat.
Caustic Bite 1 10 This attack only hits 1 target in range.
Dragon Slayer 1~2 4

This attack only hits one target in range.

On Damage: If the opponent was stunned by this attack, that opponent takes 4 more damage.

Move any opponent 1, 2, or 3 spaces.
Earthshaker N/A N/A This attack does not hit or deal damage. Each opponent takes 3 damage.
Kinetic Pulse 1~8 1

This attack ignores Soak.

On hit: Move each hit opponent 1, 2, or 3 spaces.

Mystic Missile 3~7 4 On Hit: Pull each hit opponent 1, 2, or 3 spaces. Do 1 damage to any opponent.
Red Crest 2~3 4 Other attacks have +2 Power this beat.
Tail Whip 1~X X X is the number of cards behind Burman

(down to a minimum of 1)

Soak 1 for the rest of the beat.
Tyrant Fury 1~2 6 Perform this attack, but its range is only 1.
Volcanic Breath 2~5 5 Push each opponent any number of spaces.
Word of Forbiddance 1~3 4 On Hit: Each hit opponent must discard a base of your choice. The opponent who broke this card discards 2 bases of your choice.

Break Counters[]

Break Token value Effect
1 +2 Power
2 +1 Power
3 No Bonus
4 No Bonus
5 Lose 1 BP
6 Lose 2 BP

Unofficial FAQ[]

  • Q: Can Burman press when there are no fighters at range one?

A: You can always press if you have an unbroken attack. It won't do any damage unless there is someone at range 1 though. https://worldofindines.com/bconline/index.php/forum/thread/view/id/420

Character Kit in BattleCon[]

Unique Abilities[]

Ability Name Character Version Description
Firepower Original

Larimore has a maximum of 5 Firepower Counters and begins the duel with 2 of them.

During Ante, Larimore can charge up to 3 Firepower Counters, but does not gain them until End of Beat. He gains effects this beat based on the number of counters he charges:

1 Counter: -1 Priority

2 Counters: -1 Power, -3 Priority

3 Counters: -2 Power, -5 Priority, ignore all movement effects on your styles and bases.

Larimore may charge counters that would put him above his maximum (in case he intends to spend some counters before he collects new ones at the end of the Beat) but his pool cannot exceed the maximum of five.

Packing Heat EX Larimore has a maximum of 7 Firepower Counters and begins the duel with 4 of them.

During Ante, Larimore can charge up to 3 Firepower Counters, but does not gain them until End of Beat. He gains effects this beat based on the number of counters he charges:

1 Counter: -1 Priority

2 Counters: -1 Power, -3 Priority

3 Counters: -2 Power, -5 Priority, ignore all movement effects on your styles and bases.

Larimore may charge counters even if he has 7, but may not gain more than his maximum at the end of the beat.

Dragonfire Almighty Larimore has a maximum of 9 Firepower Counters and begins the duel with 5 of them.

During Ante, Larimore can charge up to 3 Firepower Counters, but does not gain them until End of Beat. He gains effects this beat based on the number of counters he charges:

1 Counter: -1 Priority

2 Counters: -1 Power, -3 Priority

3 Counters: -2 Power, -5 Priority, ignore all movement effects on your styles and bases.

Larimore may charge counters even if he has 9, but may not gain more than his maximum at the end of the beat.

Personal Styles and Bases[]

Color Name Range Power Priority Effect
Yellow Dragonbreath +1~3 +0 +0 Stun Guard 4. This Stun Guard is reduced by 1 for each Firepower Counter you charged this beat.

On Hit, Range 3: You may spend 2 Firepower Counters for +2 Power.

End of Beat: Move 1 or 2 spaces.

Red Warmage's +2~4 +0 +1 Start of Beat, Range 1: You may spend any number of Firepower Counters to push the nearest opponent that many spaces.

On Hit: Spend any number of Firepower Counters to pull the nearest opponent that many spaces

Green Blistering +0 +2 -1

Start of Beat: You may discard 5 Firepower Counters. If you do, you become Active Player.

Start of Beat: You may discard 2 Firepower Counters. If you do, this attack gets +0~2 Range.

Blue Incinerating +0~1 +1 +0 On Hit: You may spend 3 Firepower Counters to ignore Soak and Stun Guard.

On Damage: You may spend up to 2 Firepower Counters to push the opponent that many spaces.

Orange Dire +0 +1 +1

If this attack's priority is less than 0, this attack gains Stun Immunity.

Grey Might 1~3 1 3 Stun Guard 3

On Hit: You may spend any number of Firepower Counters for +1 Power each, then push the opponent one space per Firepower Counter spent this way (or to the edge of the board if there is not enough space).

FINISHER Dragonflare 2~6 20 6

Before Activating: You may spend 5 Firepower Counters, if you do not this attack does not hit opponents.

FINISHER Dragon's Descent 1 8 2 Opponents who did not move this beat cannot hit you.

Before Activating: Move directly to any space adjacent to the opponent.

Unofficial FAQ[]

  • Q: If Larimore plays a pair with Dire in it and his Priority stops being zero later in the beat, does he lose Stun Immunity?
A: Yes. If at any time Larimore would have [equal to] or more than 0 priority with Dire, he loses the Stun Immunity effect. This works in reverse as well, with him gaining Stun Immunity if his priority becomes [less than] zero later in the beat. (Source: Fate Rulebook, corrected for current Dire effect)

Striker[]

STRIKER Larimore Burman
The Jump Support 1 Start of Beat: Retreat 1 or 2 spaces.

Before Activating: Move directly to any space.

4
2
Force Weapon Ante Your opponent names a base. You have +2 power if you do not reveal the named base this beat.
Flame Weapon Boost Name a base. You have +2 power if you reveal that base this beat.
"Let's see if you're worthy..."

Promo Striker[]

STRIKER Larimore Burman (Dragon)
Tyrant Fury Support 3~5 Before Activating: Push an opponent at range 1 as far as possible. You have +1 Power for each space pushed.
3
4
Dragon Buster Ante On Hit: Your opponent must discard his Striker with his current attack pair this beat.
Relentless Advance Boost Start of Beat: Push each opponent at range 1 up to 2 spaces.
"Any final words? It's even easier if you stand there talking while I attack."

Pixel Tactics Unit[]

Dragon Buster Brigade
}}} Appears in: Pixel Tactics 2 STR LIFE
Larimore Burman 4 20
Warmage 4 3
Leader Heroes in this unit can use any of their Attack Powers (those that say "Attack:") regardless of position.
Vanguard Attack: Do 3 damage to every opposing hero in melee.
Flank Ranged Attack
Rear Ranged Attack

+3 Attack Strength. It takes 2 actions to perform an attack with this hero.

Order Defeat a hero. Each opponent may now choose to defeat any hero. If aany does, you may defeat another hero.

Disc Duelers[]

Burman
Attacks 2
Movements 2
Attacks do +1 damage if the target is pushed more than 1 foot away.

Seven Card Slugfest[]

Name Value Ability
Finger Snap 1 Taunt
Glare 1
Trick Question 2
Pop Quiz 3
Dragon Buster 4 This Attack cannot knock out a target (the target remains at 1 life)
Universe Punch 5 This Attack cannot knock out a target (the target remains at 1 life)
Megaton Punch 6 This Attack cannot knock out a target (the target remains at 1 life)
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