Sarafina Vanedran | |
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Vital statistics
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Title | Magister |
Nation | Willat |
Physical attributes
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Race | Elvan |
Sex | Female |
Age | ? |
Fighting Style | Unknown |
Character[]
Sarafina was one of the Backer's Choice characters to be potentially included in Devastation. She appears in Pixel Tactics 2. She returns as a Backer's Choice character to be included in Fate of Indines, being voted in in sixth place.
Quotes: []
Story[]
The Magisters of Willat are the greatest scientists of their age and have risen to their position by a combination of ruthless cunning and genius talent. Sarafina is currently the youngest of the magisters and specialises in augmentative devices. She is the creator of Aria and Clinhyde and dispatcher for many of Division Thirteen's missions.
Appearance[]
Powers & Abilities[]
Sarafina utilizes high-level martial arts to pick apart enemies while bypassing defenses. Her holoprojections serve to confuse opponents, and also confer limited combat assistance when energized. She has excellent mobility and a strong suite of technical effects to give herself an upper hand.
Relationships[]
Game appearances and playstyle[]
Fate of Indines[]
- Sarafina's attacks project holograms into the arena. As an ante, Sarafina can choose to swap places with these holograms, giving her extreme mobility.
Character Kit in BattleCon[]
Unique Abilities[]
Ability Name | Character Version | Description |
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Holoprojection | Original |
Each of Sarafina's styles has a Projection Range. As an End of Beat Trigger, you may optionally place or move your Projection Marker into the space at this range from Sarafina. The Projection Marker may be placed in the same space as an opponent. Once per beat as an ante, you may remove your Projection Marker to move your Standup to its position. If you do not, the marker stays in its current place. You can only have 1 Projection active at a time. |
Powered Projections | EX |
Each of Sarafina's styles has a Projection Range. As an End of Beat Trigger, you may optionally place or move your Projection Marker into the space at this range from Sarafina. The Projection Marker may be placed in the same space as an opponent. Once per beat as an ante, you may remove your Projection Marker to move your Standup to its position. If you do, your next attack gets +1 Power this beat. If you do not, the marker stays in its current place and you get +1 Priority this beat. You can only have 1 Projection Marker at a time. |
Advanced Projections | Almighty | Each of Sarafina's styles has a Projection Range. As an End of Beat Trigger, you may optionally place or move your Projection Marker into the space at this range from Sarafina. The Projection Marker may be placed in the same space as an opponent.
Once per beat as an ante, you may remove your Projection Marker to move your Standup to its position. If you do, your next attack gets +2 Power this beat. If you do not, the marker stays in its current place and you get +2 Priority this beat. You can only have 1 Projection Marker at a time. |
Personal Styles and Bases[]
Unofficial FAQ[]
- Q: If you have a Projection Marker in the same space as your opponents’ Fighter, can you still switch positions with it?
- A: No. Two Fighters [Ed: on opposing teams] can not share the same space as each other. (Source: Fate Rulebook)
- Q: Can the range for Sarafina's projection go in either direction, or does it need to be towards the opponent?
- A: The range can be calculated in either direction. (link)
Pixel Tactics Unit[]
Singularity Shock Force | |||
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Appears in: Pixel Tactics 2 | STR | LIFE |
Sarafina Vanedran | 5 | 20 | |
Technologist | 3 | 3 | |
Leader | Whenever an opponent would choose a target for an order or attack power, you may choose that target instead from among legal targets with the unit of his choice. | ||
Vanguard | Opponents' heroes cannot Intercept Ranged Attacks. | ||
Flank | Opponents' Flank heroes cannot use Attack Powers. | ||
Rear | Opponents' Rear heroes cannot perform Ranged Attacks. | ||
Order | Keep this order in play for the rest of the round. Opponents recieve 1 less action each wave. |