First featured in Devastation of Indines, Shekhtur Lenmorre is a young thief bound to a cursed artifact, determined to use her power for good.
- "Let's see what you're made of..."
- "Your fate is sealed!"
Shekhtur was a young thief in the western desert nation of Sanghalim who employed herself by stealing high-value items by request of foreign buyers. All that changed when she took on a contract to break into the Imperial Reliquary and steal a trinket known as Malephaise’s Claw. The cursed relic bound itself to her. Feeding upon anger and bloodlust, it provides great power to Shekhtur if she allows it.
Unwilling to let the claw control her, she has set off to the East in search of the client who requested it, an ancient wizard named Byron Krane , in the hope that he can free her of its curse. As she sets off on her journey, Shekhtur has resolved to use her newfound power for good, rather than to let it control her. Joining forces with the monster hunter Joal Kalmor , she embarks on the biggest adventure of her lifetime.
A young woman in a flowing red dress, she wields a distinctive magical gauntlet on her left hand.
Powers & Abilities
Shekhtur is nimble and agile, and skilled at infiltration from her previous past as a thief. The "Claw of Malephaise" allows her to obtain increased bursts of power and increases her senses and reaction times above human capabilities at the cost of a heavy strain on her body and soul.
- Travels with -> Joal
- Searching for -> Byron
Game appearances and playstyle
- Close combat fighter, sapping her own health to attack faster and inflict more damage on her opponent. She is a part of Flight 1: Novice Flight.
- Shekhtur's Striker card powers you up at the cost of your own life.
- Shekhtur attacks hard and fast, often triggering free attacks based on other conditions.
Character Kit in BattleCon
|Ability Name||Character Version||Description|
Shekhtur begins a duel with 3 Malice Tokens. Each time she hits an opponent with an attack, she gains one Malice Token per point of damage dealt. She cannot possess more than 5 Malice Tokens at any time.
Shekhtur can ante Malice Tokens for +1 Priority each.
|Soul Thief||Alternate Art||
Shekhtur begins a duel with 3 Malice Tokens and has a maximum of 5 of these tokens. Each time she hits an opponent with an attack, she gains one Malice Token per point of damage dealt. If she has a room for the token gained this way in her Token Pool, she also gains 1 life.
Each time she antes a Malice Token, she loses 1 life and gain +1 Priority. (She does not lose life when she loses tokens by other means than ante, and does not gain life if she gains tokens by means other than doing damage.)
|Demonic Possession||EX||Shekhtur begins a duel with 3 Malice Tokens. Each time she hits an opponent with an attack, she gains one Malice Token per point of damage dealt. She cannot possess more than 7 Malice Tokens at any time.
Shekhtur can ante Malice Tokens for +1 Priority each. She loses 1 life when anteing her 6th or 7th tokens.
|Favored One||Almighty||Shekhtur begins a duel with 3 Malice Tokens. Each time she hits an opponent with an attack, she gains one Malice Token per point of damage dealt. She cannot possess more than 9 Malice Tokens at any time.
Shekhtur can ante Malice Tokens for +1 Priority each. She can also ante 5 tokens at once and ignore their Priority/Power bonus. If she does, she attacks twice during the beat in normal priority order, with the second attack immediately after her first one.
Personal Styles and Bases
Additional Cards and Tokens
- 5 Malice Tokens
- Effects that move based on damage taken, like Shekhtur's Reaver, are intended to be as far as possible.
|Blitz Brand||Support||1~2||Reveal: If the opponent revealed a Striker Attack or Cross Tag attack, he is stunned. This attack has +2 power for each Striker in discard piles.|
|Malice Surge||Ante||On Hit: You mave give yourself -2 power to gain 2 life.|
|Painflare||Boost||This attack ignores Soak and Stun Guard.|
|"This is just starting to get exciting!"|
Pixel Tactics Unit
|Kamikaze Shock Squad|
|Appears in: Pixel Tactics||STR||LIFE|
|Leader||Whenever a hero in this unit is defeated, that hero immediately makes a free melee attack. (The damage from this attack occurs after checking all casualties if it happens during the end of a wave.)|
|Vanguard||Takes 1 less damage from attacks, and has +2 attack strength.|
|Flank||A hero who attacks this unit in melee suffers 2 damage.|
|Rear||The first time that you play an order each rear wave, this hero makes a free ranged attack.|
|Order||The first hero in each column of your unit performs a melee attack.|
|Bonus attack the first you hit each foe each turn.|
|May move to an adjacent space when a tile is placed next to her|