World of Indines Wiki

Trias Blackwind
Vital statistics
Title Argent University - Former Student Body President, Alumni
Nation Amalao
Physical attributes
Race Elemental-Touched Human (Wind)
Sex Male
Age 28
Fighting Style Cithara, Magic (Wind)


Trias Blackwind is a clever bard who enjoys embellishing his achievements and telling tales of grandeur to his fellow students at Argent University. 

In the race for the chancellorship, Trias can recruit young, impressionable mages to join his side, allowing him to take more actions than other candidates. First appeared in Argent: The Consortium as a backer-created character, Trias is included in Trials of Indines as a fully-fledged BattleCon character.

Quotes: []

  • "No autographs, please."
  • "Feeling winded? Hahahahaha!"
  • "Come forth, Blackwind!"
  • Try as you might, try as you may, Trias will always win the day! Ha ha ha!"
  • "Just as I planned it!"
  • "There's only room for one star in Indines!"
  • "Mad skills-am I right, or am I right?"
  • "You dare stand before the great Trias? Prepare for defeat!"
  • "When you wake up as me, every day is super!"
  • "So there I was, alone on the ship, because everyone who hadn't fallen overboard at that point had jumped. Turns out that was the wrong move, because this massive creature was rearing out of the ocean, taller than the Bell Tower even, snapping up everyone in the water like fish in a barrel. 
    I looked up at the thing, and he looks down at me, and he just lunges down, SNAP! Right across my chest like this, he picks me up, ready to take the second bite. See that big scar right across my chest? Sea monster bite. 
    But I got lucky. One of the sailors had lodged a harpoon in the bottom of its jaw, and I could see it sticking through into the mouth. You know how every thing gets slowed down and clear when you're in that kind of danger? It felt like minutes that I looked at forever. And then time started again. I grabbed the harpoon and pulled with everything I had, up, up, through the base of the mouth and into its brain."
  • "So there I was, on the island. The cithara was right there in front of me, on a solid gold pedestal. But would you believe what happened next? 
    Larimore Burman appears, and he says he sealed up Blackwind, and that I have to beat him in one-on-one combat if I want the cithara. Well, I'd come that far, and I was in no shape for a fight, but I picked up the sword and gritted my teeth. I thought it was going to be a fair fight, but that's when he transforms into this massive red dragon, and slashes me right across the chest with his huge talon--that's how I got this big scar here."


Trias hails from the Southeastern continent of Amalao , a land of elementals, dryads, beastfolk, and other legends. Growing up on a beachfront village, he learned much about sailing, travel, and faraway lands. As a boy he sat in the taverns and listened to the stories the sailors would tell, dreaming of having a legend of his own one day. As a teenager, he left home to seek his fortune in the world.

After countless adventures, Trias appeared again, having discovered a mystical instrument within which was trapped his own ancestor, Blackwind , an elemental who had opposed the dragons in their ancient war a millennium ago. By enrolling in Argent , he is seeking to uncover the power of his own latent elemental heritage as well as discover a way to break the draconic curse on the cithara and set his ancestor free.


Powers & Abilities[]

Trias fights with his magical Cythara - a stringed instrument which manipulates wind.


Game appearances and playstyle[]

Argent: The Consortium[]

As a neutral candidate, Trias has a larger pool of neutral mages and starts with a Merit Badge, allowing him access to improved locations.

BattleCon: Trials of Indines

Trias has a set of Embellishment Cards which he may ante for additional effects and power, at the cost of priority. These cycle with his attack pairs and return to hand with them. He primarily functions as a fairly mobile ranger with a decent ability to create distance between himself and his opponent, with his Embellishments adding flexibility to his kit.


Character Kit in BattleCon[]

Unique Abilities[]

Ability Name Character Version Description
Embellish Original Trias has 6 Embellishment Cards: 3 Start and 3 End. He begins the Duel with all of them.

During the Ante Step, Trias may embellish his Attack pair by anteing up to 1 Start and/or 1 End Embellish Card face-down. On Reveal, their effects are added to his attack. Any anted Embellishments cycle with his current Attack Pair.

If Trias antes one Embellishment, he has -1 Priority this Beat. If he antes two Embellishments, he has -3 Priority this Beat.

Alternate Art
* EX and Almighty effects are added to the original UA.

Personal Styles and Bases[]

Color Name Range Power Priority Effect
Yellow.jpg Outrageous +1~2 +0 +1 For each Embellishment you anted this Beat, gain Soak 1.

After Activating: Move 1 space.

Red.jpg Awesome +1~2 +1 +0 Start of Beat: Retreat 1 space.
Green.jpg Epic +2~4 -1 +0 Double the numerical effects of Embellishments this Beat.

Start of Beat: Retreat up to 1 space.

Blue.jpg Spoony +0 +0 +1 Reveal: Ignore the Priority penalty from your Unique Ability during this Beat. The nearest opponent gains +1 Power for each Embellishment you anted this beat.
Orange.jpg Resounding +1~2 +0 +0 Ignore Soak

Start of Beat, Range 1: Push the nearest opponent 1 or 2 spaces.

Grey.jpg Ballad 1~3* 2 2 Stun Guard 3.

This attack ignores your Style's Range Modifier.

On Hit: Push the opponent as far as possible up to 3 spaces. Gain +1 Power for each space you could not push the opponent with this effect.

FINISHER Jetstream 1~2 3 3 Embellishments do not apply a Priority penalty to this attack.

Before Activating: Remove an Embellish Card in your Supply from the game to Advance 3 spaces, then gain +1 Power if you switched sides with an opponent. Repeat this effect any number of times.

FINISHER The Black Wind 1~4 4 5 Embellishments cannot be applied to this attack. Any Embellishments you anted this Beat return to your Supply.

After Activating: Move yourself and the nearest opponent up to 2 spaces each.



Name Type Effect
Super Start +2 Power
Truly Start Soak 1, Stun Guard 2
Perfectly Start -1~+1 Range
Of The Ages! End On Hit: Push the opponent 1 space and they must discard a base of their choice with their current Attack Pair.
From The Heavens! End End of Beat: Move up to X spaces, where X is the amount of damage you took this Beat.
With Style! End You cannot be moved by opponents this Beat.

Pixel Tactics Unit[]

The Tall Tale Tellers
}}} Appears in: Pixel Tactics 3 STR LIFE
Trias Blackwind 5 19
Adventurer 3 5
Leader When you recruit a hero, draw a card. When you are forced to discard cards by an opponent's card effect, shuffle those cards into your deck instead and draw a card for each card discarded.
Vanguard Intercept

Draw a card each time this hero is attacked.

Flank Attack: Pick up the top card of your deck. Either put it into play in your Vanguard, or add it to your hand.
Rear Attack: Pick up the top card of your deck. Play it for its order effect, or add it to your hand.
Order Name a card. Search your deck for that card, then put it into play anywhere in your unit as a hero.



Trias Blackwind particularly is depicted on one of BattleCon`s playmats fighting Voco Astrum, however, he was not chosen as a votable character to join Fate of Indines.