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Wendy Thrystle
Vital statistics
Title Airship Engineer
Nation Volton
Physical attributes
Race Human
Sex Female
Age 44
Fighting Style Tactician/Intermediate

Character[]

While small, enchanted "lightships" have been riding the winds for centuries, Wendy is one of the pioneers of large-scale air transit in Indines.

Quotes:

  • "Wondering where my weapon's at? Look up, fella!"
  • "I wouldn't look up if I were you..."

Story[]

A native of the guild-city of Volton, Wendy joined the Jeffrian military with hopes of becoming a knight. Her talents and training led her to a career of engineering instead. Still, she doesn't shy from a stand-up fight. After all, clocking a saboteur with a wrench is considerably more efficient than repairing any damage they might cause.

As Relecour falls under the weight of a despot, Jeffreys does not wait silently. Though King Alexian keeps his armies ready for an invasion by Gesselheim, Wendy and other sympathetic souls have provided unofficial support to the resistance in Relecour.

Glad to sail into trouble for a chance to bloody the nose of a tyrant, Wendy has become a staunch supporter of the Common Estate. With a chance to prove herself both at the helm of her airship, the Windwhale, and on the ground alongside her new allies, she's eager to bring down retribution for the destruction of her hometown of Volton.

At the helm of the Windwhale she runs supplies to the Common Estate... at least, when she's not raining hell on Blackspire mercenaries.

Powers & Abilities[]

Wendy fights with air support from her airship crew, constantly bombarding the battlefield with unblockable ranged hits. Move your target markers creatively to control the movement and tactics of your opponent, or set up combos with your crew to force opponents into the line of fire.

Combine the damage of your artillery with your own melee combat skills to dismantle enemies with superior tactics!

Character Kit in BattleCon[]

Unique Abilities[]

Ability Name Description
Air Support Wendy has 3 distinct Target Markers. She moves these around the arena to damage opponents and control their positioning.


Setup: Place Target A on the center of the arena. Place Target B on the far edge of the arena (behind the Opponent). Place Target C in your Depletion Area. It can be placed only by the effect of your Finisher.


Whenever a Target enters the Opponent's space, the Opponent may Advance or Retreat 1 in the direction the Target moved (away from the space the Target left). After this, if the opponent is on a Target, Chip 1.


End: Shift a Target 1. (Multiple Targets may occupy the same space).

Personal Styles and Bases[]

Color Name Range Power Priority Guard Effect
Warning +0~2 +0 +0 +0 You and the opponent cannot end movement in a space with a Target.

End: Advance or Retreat 1. Shift a Target 1-2.

Mortar +0~2 -2 -2 +4 Hit: +3 Power if the opponent is on a Target. +2 Power if the opponent is adjacent to a Target.

Damage: Shift a Target 1-2.

Targeted +1~3 +0 +1 +0 Hit: Shift a Target 1. Shift a Target 1. Shift a Target 1. [note: this appears three times on the card]

After, Optional: Advance or Retreat 1.

Suppressing +0~1 +0 +1 +0 When the opponent enters a Target's space, Chip 2.

Targets do not Chip when shifting or being placed.

End: Place a Target.

Sprinting +0 -1 +0 +2 Before: Advance 1-2.

Hit, Opponent on an edge of the arena: +2 Power.

After: Shift a Target 1-2.

Spanner 1~2 3 4 0 Hit: Push or Pull 1. The opponent canot Advance or Retreat.

After, Optional: Shift a Target 1-6.

FINISHER Precision Strike X 9 4 0 "Three degrees left, and fire!"

Stun Immunity, X is a space containing 2 Targets.

Before: The opponent cannot Advance or Retreat. Shift a Target 0-1.

FINISHER Fire at Will! N/A N/A 2 1 "Where's my air support?!"

Armor 2, Targets inflict Chip 2 (instead of the usual Chip 1).

Before: Place Target C on you. Shift each Target 1-2.

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